We Were Here was a lot of fun. Originally we wanted to use the in-game voice mechanic, but we soon switched over to Discord again. It was just a lot more convenient. We had a lot of fun explaining things to each other and figuring out what to do and where to go. The only hurdle was the chess puzzle because Toni doesn't know chess at all. So I ended up filming it on my phone from his screen so I could mimic the movements on my own screen :P Our only complaint about this game was that it was too short.
We Were Here Too started out fun. But at the end of the second room there is a cube puzzle. A timed cube puzzle. I was in the room with the spiral staircase and Toni had to figure out which cube corresponded with the cross on my wall (a.k.a the flattened out cube). We both became increasingly frustrated as we kept failing and failing and failing. And then we decided to end it there and try again some other time when we were less annoyed and frustrated. But when we came back to it two weeks later we discovered that we couldn't start from where we had left off. We looked it up and found out that the savepoint system within the game was broken and you basically had to complete the game in one sitting. There was a thread on Steam where it had been reported in like 2019 and the devs had responded to it in 2022... We decided to fuck this game.
We Were Here Together was fun throughout. We struggled a little bit with the puzzle for filling the barrels with differently-coloured liquids, but once we figured it out (with the help of a guide) the rest of it went pretty smoothly. Except for the puzzle where we were in separate but similar rooms and we had to line things up to match, because half the things were either missing or uninteractable. Looked it up and discovered that it was a known bug. Restarted the game and suddenly everything was working as intended. If it hadn't we probably wouldn't have finished this one either. But this game was a mostly smooth experience with a fun little story.
We Were Here Forever was easily the best game in the franchise so far. None of the puzzles were too frustrating, the game was really pretty at times, and this is where it became obvious that all the games were connected story-wise. Anything that's timed are bound to annoy us because none of us manage the time constraint well. In this game it was the underwater puzzle, but we figured it out without too much hassle. One of the last puzzles with the recipe and the creation of an astrolabe was also timed, but I had quite a bit of fun with that one.
This series was quite a bit of fun, but my brain got tired xD
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