Saturday 19 September 2020

Game completed: ELEX


This game was on so many Youtube game trailer channels back in 2016 and it was constantly on my radar before release because it seemed so cool. Then it released in 2017 and promptly disappeared. I rediscovered it on Steam last year and bought it during this year's summer sale.

The game has a post-apocalyptic setting with both sci-fi and fantasy elements working hand in hand and all of it has come from the mineral/substance called Elex that arrived with the comet that annihilated the old world. The current world is divided into four factions;

  • the Berserkers live without technology and are set on regrowing the world with the help of World Hearts that they cultivate and which in return give them Mana - a form of Elex that supplies the Berserkers with magic;
  • the Outlaws are a faction which only cares about profit and to get it they collect scrap, they are a wild and selfish bunch that follow no laws and live for freedom, but are also hooked up on chems;
  • the Clerics follow the teachings of their deity Calaan and his prophet Arvid, they live for the accumulation of knowledge about everything and anything and they use Elex to power their technology;
  • the Albs consume Elex in its natural form and they are all dependent on it, the Elex gives them power and strength and they strive to reach the next stage of evolution through consumption of Elex, unfortunately the most prevalent side effect of Elex consumption is to be stripped of emotion, and any Alb who chooses to leave the faction will have to deal with the turmoil of getting their emotions back - a lot of them end up killing themselves because they can't handle the realisation of what they did when they had no emotions, all Albs live as a sort of hive-mind serving the Hybrid who functions as their deity while the Albs themselves deny any religious tendencies. 

The player character is Commander Jax, a high-ranking Alb who is sent on a solo mission in the beginning of the game only to have his aircraft shot down and being almost executed by his brother Kallax. Surviving the execution attempt and the crash Jax then finds himself on a personal quest of vengeance and maneouvering the world of emotions. With Elex gone from his system all the power and strength he had as an Alb commander is gone and he has to work himself up from the bottom again to be able to fulfill his quest and get his revenge. To get back his strength he moves through the three factions of the Free People (Berserkers, Outlaws and Clerics) eventually joining one of them. 

The story as the game begins is that the Free People are warring amongst themselves while also fighting a losing war against the Albs. The Albs are on a mission to gather Elex for the Hybrid (All Elex to the Hybrid!) and to do this they have placed several Converters in the world. The Converters mine Elex from the ground, but they are also places to where Albs bring people to have the Elex wrought out of them, turning them into mindless husks dependent on Elex in the process (or simply killing them). Jax can choose to not care about the warring between the factions or he can choose, as an Outsider, to work to bring them together. The best example of this is the situation in The Domed City. 

Gameplay wise this game has a pretty steep learning curve in the beginning. The best tips I found online to help with this is to 1). Turn off targeting because it will get you killed and 2). Turn off the battle prompts like Evade. The game doesn't tell you how to apply learning points a.k.a skill points. Each time you level up you get 10 attribute points to put into Strength, Constitution, Dexterity, Intelligence, and Cunning, and you also get 1 learning point. To be able to apply a learning point you first need to find the right trainer and when you do make sure you have enough Elexit (currency) to pay them and that you also have enough points into whatever attributes this skill demands. It's a lot to keep track of and for the first 3-5 levels I couldn't apply any learning points. Luckily the levels come pretty quickly even in the later stages of the game.

Everything hurts in the beginning and I did a lot more running away from monsters than fighting monsters, but it's incredibly satisfying to come back to that area at a later stage and completely decimate all the monsters there. In the early stages I only did sidequests in and around Goliet (the starting city) because the big wide world seemed so scary and daunting, considering that the small Critters outside the city gates hurt so badly. 

The lore is amazing. I went on the side quest to find out the truth behind Calaan's prophet Arvid's teachings and what I found was so unexpected and cool. Same thing for the main quest to find out the Hybrid's origins. And Caja's companion quest... There are so many things adding to the lore and every little thing you discover just builds up the world and how it works. And exploring is so worth it because there are so many amazing places to uncover - but I recommend doing it past level 20 when you start to be able to hold your own against most monsters. 

There are seven companions to unlock and gather in the game and it made me weirdly happy to have a gang again. I've missed having a gang ever since I played Dragon Age. Most amazingly this game incorporates the companion into any dialogue you're having and they react to what you say. The game will tell you if a companion approves of what you say and how much they like you. The two female companions, Caja and Nasty, are also available for romance if you can get their approval high enough. I kissed Caja mihihihi My favourite companion quickly became Falk and he's the main reason that I joined the Clerics (although the badass looking armour didn't hurt).

All in all I enjoyed this game way more than I thought I would and I almost didn't want to continue playing when I realised I only had the main quest left because I didn't want it to end. But end it did and now I can't wait for Elex 2 (which is actually in development), because the reveal at the end of Elex promises a very interesting story for any sequel. 

Saturday 5 September 2020

New World preview

I got excited about this game after the cinematic trailer that was so cool. This is a MMO developed by Amazon and it looked so promising. Then I saw an early gameplay trailer that looked dubious. Nevertheless I signed up for the beta and got nothing. Then I got an invite to the preview and resolved to play it as much as possible to get a feel for the game and find out whether it would be worth it or not.

To start with the character creation was ridiculous. You could basically choose between ten faces and then change between about the same amount of hairstyles and hair colours. No sliders or anything to make your character the way you like, which had the effect that every character looked the same.

The environments were amazingly beautiful. Everything looked stunning. I never got to take part in the spawning world events because they started at lvl 25 and I think I only got to lvl 21 before the preview ended. I once entered one of them like "oh what's this?" and was promptly two-shotted by the boss. So that was fun xD After that it became a matter of "nope, nope, nope, runnnning!" whenever one of them started to spawn in on a location I was at.

The combat took some getting used to. It was pretty hack n slash but without the combos. Iirc they wanted to make the combat seem like it was pretty authentic 17th/18th century which also meant no numbered abilities like there usually are in a MMO. By the time the preview ended I had it pretty figured out, but it didn't work very well if you had more than one enemy on you at once. There were a few swishing AoE attacks that could damage more than one enemy at a time, but the cooldown was too damn long.

All of the quests were go here, kill this many, loot this many, and return. Which is pretty common for MMOs and a lot of RPGs in general, but they're usually built on and buried in story/lore so that it doesn't feel like that's what you're doing. This game literally had every single objective be Go to this place. Kill this many. Loot this many of this item. Return. It got tired real fast and was very repetitive.

I put 12½ hours into the preview and even now I'm still not sure whether this is a game I'd like to buy. It looks beautiful and I could imagine playing it when I don't have anything better to do, but there are so many other things I could play that I find it hard to believe that I'd put much time into it the way it is now.

Some of the discussion in the main chat also said that the game was mostly geared towards PvP (which I'm not a fan of) and not so much PvE, which was pretty obvious. And they also discussed that a PvP build would literally put all the points into CON, because the bonuses from STR and DEX were too slim/minimal to have any effect on an opponent that had put all of their points into CON. Which means basically no room for experimenting. In general this game seems to have little room for individuality.

I'd like to give it another chance or two after they've had some time to improve upon the game and I'm happy to see they're pushing the release again because the way it is now, there's no way this game will be a hit. I hope that changes because the cinematic trailer still gives me all the right feels.