Rodrigue: Listen to me. (Écoute-moi.)
Chimène: I'm dying. (Je me meurs.)
Rodrigue: One moment. (Un moment.)
Chimène: Go, let me die. (Va, laisse-moi mourir.)
Rodrigue: You should. (Tu le dois.)
Chimène: I can't. (Je ne puis.)
We both really enjoyed the first season so when the second season released this week we binged it. The first season had 18 episodes, while this one only had 8 and every episode where only around 10-15 minutes long, so it didn't take a lot of time to binge it.
My favourites in this season were:
Automated Customer Service: An elderly woman's automated cleaning bot goes on a murdering rampage and she calls customer service for help, but all it does is help escalate the situation.
The Tall Grass: Beautifully crafted animations. An old steam train stops in the middle of nowhere for some "maintenance" and a man wanders off despite warnings not to do that. What unfolds is kind of Lovecraftian.
All Through the House: An absolutely horrifying rendition of the night before Christmas. Loved it!
The rest of the episodes were all pretty good, but none of the others stuck as these did. The episode called Ice is probably my least favourite of this season.
Toni and I started playing this last summer after we had finished with the Pre-Sequel. As much as I found Tyreen and Troy to be an absolutely hilarious parody of Twitch streamers, I also found the Borderlands 3 base game story to be one of the weakest Borderlands stories. I loved how integral the original gang was to the story and that the gang from the sequel also showed up, especially Maya, but apart from sweet, sweet nostalgia that was it. It was pretty sweet to see the events of the Telltale game made canon though, with the inclusion of Rhys and Vaughn.
We played as FL4K and Amara respectively. I just got a thing for Sirens after playing as Maya in Borderlands 2.
The final fight against Tyreen was completely underwhelming, but the final fight against the Pandoran Vault monster was pretty cool iirc.
I know Ava has gotten a lot of mean comments, but I really ended up liking her as an addition to the gang and I hope she'll be a playable character if there's ever another Borderlands game coming.
As with most games the DLCs are better than the base game. The first DLC was to hijack Handsome Jack's casino, which was cool, but we both feel like the Jack angle is kind of a done deal. It's been made to death.
The second DLC was Hammerlock and Wainwright's wedding which was Lovecraft inspired and I absolutely loved it. Every single main quest was named after a Lovecraft story and they all felt like we were playing table-top rpg Call of Cthulhu: and it was so creepy in a good way. Loved it!
The third DLC was inspired by the wild west but with a Japanese twist. It was so weird to have all the NPCs call us tomodachi (friend in Japanese) with a Southern accent. I'm not big on the wild west, so for me this DLC was pretty meh. Rose was kind of cool though, and we both really liked the song.
The fourth DLC had us delving into the mind of Psycho Krieg, which gave us flashbacks to the last DLC for the Pre-Sequel in which you go inside Claptrap's mind. This DLC was weird and hilarious, but felt way too short. We both laughed until we could barely breathe during the sidequest where we help a gun AI take back its nest and then watch it give birth to an egg. Which Amara sat on until it hatched. It was so weird and hilarious.
After the fourth DLC I decided that I was done with the game. There was no more story. We did all of the Circles of Slaughter, and we even tried to do the Takedowns, but we both found them annoying and tedious. Initially we both found the second season pass to be a greedy money-grab and so neither of us got it. After Psycho Krieg and the Fantastic Fustercluck we were done. Or I was. I'm a RPG girl at heart. Games are a way for me to consume a story. Toni on the other hand kept playing, because he wanted the best loot. So for him Borderlands 3 turned into a Diablo-esque loot hunt.
I really enjoyed Borderlands 3, but I definitely agree that Borderlands 2 is the best. Borderlands 3 had the best DLC, though; Guns, Love, and Tentacles.
I watched the first season on Netflix last year, and then the second season just now. It's pretty chilling to watch about all these murders and disappearances that are unsolved and nobody knows how or why they happened.
In the first season I was the most interested in the one about the French family, but I was also pretty curious about the case in the very first episode. Both completely chilling.
In the second season I was the most interested in the murder in the hotel in Oslo. But the episode about Fukushima brought me almost to tears, just like it did when I first heard the news in 2011.
Some episodes are straight-up weird, but some are so chilling. Like how can a person just disappear like that? And these are real-world cases.
The trailer for the first season tells the viewer that these are real unsolved cases from around the world. But there are just 1-2 episodes per season that are not in the US. The rest are all American.
In any case, this show is super interesting and if there's a third season I will continue watching it :)
I started watching this show last year. I had heard a lot about it, both good and bad, and decided to give it a go. The first season was really hard for me to watch, because bullying is something I have first-hand experience of and it gave me all the memories, even though my bullying wasn't so... hands-on. So that's why I waited 6 months to continue with the rest of the show. Second to fourth seasons weren't as hard to watch, but they still gave me all the feels. Especially the end of season four broke my heart.
I enjoyed watching the second season and how it dealt with the fallout from the first season. It really showed what happens to the ones that are left behind after a suicide and it felt on-point to me. All the grief and the questions.
When the third season came around I had no idea what to expect, since the second season pretty firmly dealt with all of the aftermath, but the third season escalated issues that were brought forth in the first two seasons and it did it brilliantly.
The fourth season is all about Clay and I thought finally we're dealing with his obvious psychological issues. But it became so much more. Children on the verge of adulthood trying to find their voices and paths in life. While some paths end abruptly. I was so sad about Zach going completely downhill and Justin just broke my heart.
Damn, this show was a ride. A really good ride. It dealt with a lot of current issues and I feel like it did so brilliantly. The horrors that can happen while growing up and still having to figure out who you are and who you want to be. And also realising that a lot of thing that grownups do that seems unfair is only because they try to protect you from the world. The world is pretty darn grim. Clay's speech on top of the car in season four is exactly my thoughts. They were my thoughts when I was 18 and they still are.
This show was brilliant.
Next up of our dinner shows was Altered Carbon. The trailer looked cool and so we decided to try it out.
The first season was really good and I really enjoyed the world-building and how the story progressed. The writers kept the storylines so frickin tight that I hadn't figured out who was behind it all until Kovacs told everyone what he knew, but when he did everything made total sense I all the pieces fit together. It was beautiful.
Unfortunately it felt like they dropped the ball in the second season. Mostly because the few subtle hints towards what Elders actually were that they had dropped throughout season one and two had been too subtle and the pieces didn't fit together as well as they should have. Poe carried this whole season. He was the best part of it. Dig helped, but man, I loved Poe. I loved him from the get-go in the first season and figured out every reference to Edgar Allan Poe even before they made it obvious. He's one of my favourite classical authors, so what do you expect?
Joel Kinnaman was great as Kovacs and I also really enjoyed seeing Will Yun Lee as original Kovacs. Anthony Mackie, somehow, didn't bring the same feel to the character. Mackie was less intense, I think, than Kinnaman and Lee, and I guess that's a danger for every show like this where you can switch actors for the main character.
First season was really good, second season was meh.
I started this project in November last year. Then AC Valhalla and Cyberpunk interrupted, so when I returned to Enemy Unknown in Feburary I had almost no clue what I had been doing. But here goes.
Enemy Unknown: This was so epic. I had heard a lot of good about this game and since I enjoy TBS I decided to give it a try. I had a lot of fun with it, even when some of my favourite soldiers died. There were a lot of times where I just reloaded the latest autosave to avoid having anyone killed altogether. It's funny how you can grow attached to characters that have no backstory and basically no personality, but here we are. I struggled a lot with money in the beginning, only to have way too much money at the end. And I realised way too late that I had forgotten to level my soldiers' Will and they kept getting mind controlled and panicked all over the place. So when I already had the Gollop Chamber built I started to level up my rookies with Will hoping to get them at a decent level before I started the final assault. Way too late. But it worked out in the end. The final assault was so epic and it explained the whole backstory of the alien forces and the different kinds of aliens I had been fighting throughout the game.
Enemy Within: Let's do it all again, but better! Enemy Within is an expansion to Enemy Unknown, but it's basically the base game with added features. Enemy Within is so much better than Enemy Unknown. New features include cybernetics (I loved, loved, loved the brain implant that made the soldiers immune to mind control), mec troopers, medals, new aliens, new weapons, new missions and an entirely new threat added on top of the alien threat. I was completely surprised by the sudden attack on HQ and I wasn't entirely pleased with how that played out. There were a lot of reloaded autosaves before I completed that mission, but man was this expac worth it overall. There was so much more going on and I loved the different types of missions and the different story paths that this version offered, that Enemy Unknown didn't. Enemy Within is just... more. It was amazing. Without being deliberate I ended up with a full squad of black women fighting on the front lines. It was pretty cool. My Heavy class soldier got the nickname Big Momma. (The game assigns random nicknames to high-ranking soldiers). My A-team was usually five black women and Shaojie Zhang from the Slingshot DLC as an upgraded Mec Trooper.
The Bureau: This was different from the others. Instead of a being a clear TBS like the others, this was more of a tactical FPS. It gave me strong Mass Effect vibes. The gameplay was a lot like the first Mass Effect game. The story is set in the 60s instead of contemporary times so we have all the macho men and casual sexism. Both Carter and Faulke really bothered me in the beginning due to this, but the more I played and the more I interacted with the characters the more I came to really like Carter. The game is short, only around 14 hours, but the story gets pretty deep nevertheless. I feel like if they had made the game longer the story would've become diluted. Was it as good as the others? I can't compare it gameplay-wise, because it's a completely different style, but storywise I feel like it's up to par. However it was a little janky to see the XCOM HQ filled with those massive 1960s computers and yet they still somehow manage to understand and pick up on alien tech. This takes place before humanity got to the moon on the processor power of a calculator, so how are you even able to use their tech? At the very least; how are you able to use their tech so quickly? It should take months, if not years, for you to understand and implement. Anyway, the story seems pretty straight-forward but there are several twists at the end and the player gets to make several choices that impacts how the story ends. I'm always one for war table missions, so I really liked that I was able to send other agents on missions and have them report back while I was out doing other things. More of that, please!
XCOM 2: I enjoyed going "back to normal" with this one unlike in The Bureau. What I didn't like was the Avatar Project timer making me stressed. Stressed to the point that I decided to start up the dev console to gain some kind of control over it. I don't want to be rushed through these kinds of games. I want to take my time and do everything to the best of my ability. Not haphazardly hoping everything will turn out alright because a stupid timer is stressing me out. I only used the dev console once though in the very beginning, soon after that I realised I could control it pretty well anyway by doing the actual missions instead of just hopping around scanning things xD Did I enjoy the game? Yes. At the moment I'm not sure which I liked the most of EU/EW or 2, but I did find myself missing EU/EW sometimes while playing this one, which is definitely in favour of EU/EW. So it's been 20 years since the first game and XCOM doesn't exist in the same way anymore. After the original invasion the aliens came back and settled down, brainwashing the people to think that they were benevolent overlords. Bradford (mission control from the first game) rescues the commander from alien grasp and sets up a makeshift XCOM and starts raising the resistance all over the world. This game was cool. All the new aliens and tech and stuff. I also very much enjoyed all the nods to the first game, and was actually kind of sad to find out what happened to Council Man. XCOM 2 was a wild ride.
War of the Chosen: Let's do it all over again, but better! This seems to be a theme of XCOM's. This is an expansion to XCOM 2 that's basically the same thing as the base game but with added content. This expansion adds three new factions, covert missions (basically a war table - yay!), and three super villains called the Chosen. The Chosen each added another timer on top of the Avatar project timer, but this time, instead of getting stressed about it I realised I could deal with it if I focused on it. If those timers are left to run their course the Chosen will attack and infiltrate the HQ - not ideal. But focusing on the Chosen I managed to defeat all three of them before I even got halfway through the main mission and with time to spare on the Avatar Project timer. I loved the three new factions. The Templars are super cool and I loved seeing my Templar buddy do every single one of her Rends because omg so cool *_* But Mox became my sweetheart. I just loved him to bits and brought him on every mission I could. WotC also added soldier bonds, meaning that soldiers who do a lot of things together get bonuses, which was cool. I really enjoyed getting Mox to the highest bond level with my Reaper buddy because they hated each other in the beginning. WotC also added an energy meter on every soldier. After going on a few missions in a row a soldier usually gets tired and has to rest for a day or two before they can head back out. That was a pretty neat feature imo which forced me to use more than my standard ten soldiers; six default and four backup in case of injury. If I get the urge to play XCOM again after this series playthrough I'll definitely play WotC before I play the original XCOM 2. So much more to do, so much more fun :3
Chimera Squad: This is the most recent game of the bunch and it's obviously a spin-off. It takes place five years after the events of XCOM 2 and instead of playing as XCOM you play as an off-shoot called Chimera Squad employing both humans and aliens (and hybrids) working in a single city instead of all over the globe like previous XCOM games. This game very much feels like a simplified version of the other XCOM games and the campaign is very short and straight-forward. The one thing I really liked was that instead of randomly generated soldiers without background or personality this game has a preset group of soldiers to choose from and they all have background and personality. What I didn't like about this setup was that I was forced to choose only 8 when the game actually has 11 soldiers to choose from. Which means that if I want to play all the characters and get to know them all I'm forced to play through the game at least twice. Because of this I ended up with the same people in the squad pretty much all the time (because why change when I found my style?) Cherub, Shelter, Zephyr and Torque became my default team. All the missions are super short and in the same style and don't offer much room for being creatively handled. It was a surprise to find out that a mission failed and had to be restarted if a soldier died, because that hadn't been the case in all the other XCOMs. When I realised that one time that I wasn't going to be able to save that solider I figured I'd simply get a new recruitment slot. But no. I was forced to restart. The game is cute and has a lot of personality and I kind of like the cartoony comicbook style of the game, but it didn't catch my attention the way the others did and it didn't scratch that itch.
I probably won't be going back to the 90s and play the original XCOM games, but you never know. I went back to the 90s to play the original Elder Scrolls games, just because I love the last four entries in that series.
So last year we started watching Final Space. It's an adult cartoon about a guy named Gary and his crazy life. It's got a lot of humour, especially the first season, and we spent a lot of time just laughing at the absurdity of it all. Second season is a bit more serious but also a lot more epic, but there's still room for crazy antics! Tribore forever ♥
Story starts with Gary in space prison for accidentally destroying a space station. He has five years and his five years are almost up. He's really looking forward to find a girl he fell in love with at first sight just before he destroyed the space station (he's sent video messages to her every day for the past five years and never got a reply), and he's also really looking forward to having some cookies. His only companions in space prison is the ship's AI called HUE and his insanity-avoidance robot called KVN. KVN is hilarious and HUE is so cute. Gary is a hilarious drama queen.
After he's released from prison things don't exactly go according to plan and somehow he finds himself on a quest to defeat the Lord Commander and save the Earth with help from the girl he likes (Quinn) and a Ventraxian called Avocato, while also taking care of the cute and mysterious Mooncake.
Tribore is the leader of the Resistance. What are they resisting? They're not sure.
The third season promises to be really frickin epic.
I didn't expect to feel attachment towards a robot, but here we are.
So the story follows a family who've all been accepted to go to the human colony on Alpha Centauri. But from the start it becomes obvious that something doesn't add up. The mom is a brilliant engineering and helped design and build the spaceship that would take humanity to a new planet. She built the ship, but not the engine and as far as she knew, humanity hadn't yet created an engine capable of long-distance space-flight. That mystery is solved in season two, but the solution is hinted to already in season one.
Every episode has the family facing threats that could potentially kill them, most of them are natural in nature, but since they're always at alien planets or deep in space, the natural conditions aren't really what we're used to.
Of course there are human things happening, like love and betrayal and friendship and treason (even a good old-fashioned mutiny), but most of this show is about surviving in an unknown and sometimes hostile environment.
The Robinsons are all pretty badass and brilliant in their own respective ways. Poor dad keeps getting banged up.
Toni chose the next show for our dinner with Netflix theme and he chose Dark, which had a really cool trailer but was also talked about as "Stranger Things for intelligent people". It's a German show and neither of us speak German, but slap some subs on there and we're fine.
We both spent the first season in perpetual confusion, but at the same time it was so so good and exciting and interesting that we just kept watching. Every evening it was time for "Jonas and food". However, by the time we started the second season I had figured out how the characters connected and which story thread went where. Or so I thought. The third season turned everything I knew upside down, in a way that actually disappointed me. It seemed like such lazy writing to have the first two seasons be one way only to introduce things at the last minute to kind of tie the whole story together. As a result the third season seemed kind of haphazardly put together and pretty rushed out.
The story is about time-travelling and later on dimension-travelling. It revolves around a small German village called Winden. The kind of place where people all know each other and somehow nobody ever leaves even though they may dream of it as teenagers.
The time-travelling is connected to the nuclear power station in the town, and the heroes of the story want to prevent the apocalypse that will happen due to the power station, and the bad guys want to make sure it happens. Their respective plots stretch through the times from 1888 to 2052.
The first two seasons were brilliantly done, which is probably why the third season fell so flat for me.
But up until the moment they decided to destroy everything they had established over two seasons this show was so so good. Give it a watch. Maybe you'll think differently from me.
And holy shit I loved this game. The world, the quests, the characters, the aesthetic... Just mwah ♥
As with any game I look forward to I don't watch anything beside the announcement trailer. So Cyberpunk turned out to be everything I wasn't expecting and nothing at all like I was expecting. But in a good way. I was thoroughly blown away.
Any downsides? Traffic was hell, driving in first person was terrible (so I always switched to third person for driving), and it happened way too many times that I accidentally chose a dialogue option when I was just trying to loot and a character started talking to me at the same time. Same button xD But Night City was so darn beautiful.
On a side note I really love that the band Samurai is available on Spotify as Samurai, even though it's Refused that's making the songs IRL. I'd love for Refused to do a world tour as Samurai and bring Keanu Reeves along and then have him appear on stage for every gig in full Silverhand getup. Can we please get on that?
I discovered this show through a meme. A meme in French nonetheless shared on Facebook by my old French roomie from the days in Tokyo. Such a roundabout way to find out about a show! xD
I was curious, looked at the trailer, figured why not and set to watch the first episode. It's Shonda Rhimes so I was expecting all the drama and heartbreak and action from all the other shows of hers that I've watched, and with Grey's Anatomy at the top, it's not like Bridgerton could be bad, right?
And it wasn't. It was really good. I want to say glorious but it's still the first season of what I hope aspires to be a longrunner, so it may have come across as a little tame. I'm smarter than Eloise, I figured out who Lady Whistledown was after four episodes. The end only confirmed what I already knew.
But I'm definitely invested in this show now so I hope there'll be another season. I need it.