1. The Handmaid's Tale, by Margaret Atwood. People have talked so much about this book that I wanted to read it. And it was amazing! Best book of the year so far. I think the best part was how she made the whole thing seem believable by referring to the "before times" so often, making the reader see the connection between how Gilead could rise up out of the US. The Japanese tourists early in the book certainly made it believable and cemented the fact that this book is set in the real world, not some fantasy, but in a potential not-so-distant future. I liked that and it gave the whole story a creepy factor that it wouldn't have had otherwise. Offred is demure, compliant and deferential, which would've bothered me if it weren't made so apparent how she had ended up that way. She remembered the before times with longing, but was also appalled by them, which only shows how quickly people can get used to a certain state of being. This book is brilliant, not just because it's brilliantly told, but because she makes it believable.
2. Red Queen, by Victoria Aveyard. I had heard a lot about this book and so I decided to read it. It's been a long time since I've disliked a main character this much. Cal is much too good for her. The author really did try to make us believe that the bad guy was a super good guy, but all my warning bells were going off every time he was mentioned. I found very few likeable things in this book. I liked Julian and Cal and Kilorn (the author writes very agreeable boys), but Mare is a selfish douche who doesn't think about how she and her actions affect others until it's too late and all she can do is to apologise. She does it over and over and over again in the book and she's so frustrating! None of the plot twists came as surprises because obvious story is obvious. This book gave me nothing and seeing how the reviews decline with each following book I won't be picking up the sequel.
3. Grace and Fury, by Tracy Banghart. I got this one in an OwlCrate. The story is about two sisters: Serina and Nomi. Half the story is told from Serina's POV and the other half from Nomi's POV. The two sisters can't be more different, but they end up in situations that none of them were prepared for. This results in huge character growth for both of them, with the slight problem that as they both grow as people they also grow more similar as characters. I was probably a bad idea to read this book immediately after Red Queen, because the Nomi part of the story is extremely similar. Like remove the magical abilities in Red Queen and you have the Nomi part of Grace and Fury. Same setting, same bad guy, same plot for revolution. When I first started reading I didn't like Serina one bit, but as the story went on she became my favourite sister and her parts became the ones I looked forward to while I read about Nomi making the exact same mistakes as Mare did in Red Queen. It was actually pretty hilarious when I think about it. In the end I liked this book and I want to see what happens next, and especially if my dear Malachi survives.
4. Six of Crows, by Leigh Bardugo. Give me thieves in a fantasy setting and I'm a happy girl! I absolutely loved this book and I loved Kaz to bits. Nina and Matthias had me sighing "Just kiss" at the book. Inej broke my heart when she turned down Kaz even though I absolutely understand her reasoning. It took me two chapters and then I didn't want to put the book down. The twists and turns came by so quickly that I didn't have time to anticipate them all and the fast-paced plot kept me on my toes. I adore every single one of Kaz's crew, but Kaz is the glue that keeps it all together. Kind of like Kelsier in the first Mistborn book, although I'm afraid to make that comparison; if something happens to Kaz in the next book I'll be so mad. As soon as I finished this book I went online and ordered the sequel as well as the other three books in the Grishaverse. I'm in love.
5. En attandant Godot, by Samuel Beckett. This book cracks me up. I first read this while studying French at uni and it was one of the few books we read back then that I actually enjoyed reading. It's easy, funny, witty and surprsingly deep. We spent a whole class analysing this book and discussing whether they were actually waiting for a person or whether they were waiting for God to come and take them away from this life, and I'm not going to get into that here. This book was well worth a re-read and I'll be keeping it for a few more years.
Monday, 29 April 2019
Sunday, 28 April 2019
Dealing with backlog: The Town of Light
This game is a work of art. It isn't very long, just around three hours. The story is amazing and terrifying.
The game starts with you standing in front of the gates to the ruins of an old mental asylum. You walk around trying to find out what happened to Renée, a girl who was sent to the asylum in the late 1930s. As you go you discover her memories and her diary and slowly start to piece together the puzzle of what happened to her while she was there.
The game starts with explaining that a lot has happened to mental institutions in the last 80 years and that this game shouldn't be interpreted as a representation of what it's like today.
The game is heartbreaking and while it's categorised as psychological horror on Steam, I don't agree with the horror part but it's definitely psychological. And terrifying.
Renée went through everything possibly imaginable in that asylum and when the doctors ran out of options they did what every doctor would've in the 40s - they gave her a lobotomy. She arrived at the asylum at the age of 16 and was lobotomised at 23 after she tried to kill herself after finding out about her mother's death.
The game takes place in Italy and the game ends by explaining that lobotomy really took off in Italy - more so than most other countries.
This game was amazing and heartbreaking and it made me so sad. Play it. It's a work of art.
The game starts with you standing in front of the gates to the ruins of an old mental asylum. You walk around trying to find out what happened to Renée, a girl who was sent to the asylum in the late 1930s. As you go you discover her memories and her diary and slowly start to piece together the puzzle of what happened to her while she was there.
The game starts with explaining that a lot has happened to mental institutions in the last 80 years and that this game shouldn't be interpreted as a representation of what it's like today.
The game is heartbreaking and while it's categorised as psychological horror on Steam, I don't agree with the horror part but it's definitely psychological. And terrifying.
Renée went through everything possibly imaginable in that asylum and when the doctors ran out of options they did what every doctor would've in the 40s - they gave her a lobotomy. She arrived at the asylum at the age of 16 and was lobotomised at 23 after she tried to kill herself after finding out about her mother's death.
The game takes place in Italy and the game ends by explaining that lobotomy really took off in Italy - more so than most other countries.
This game was amazing and heartbreaking and it made me so sad. Play it. It's a work of art.
Saturday, 27 April 2019
Dealing with backlog: Sherlock Holmes The Devil's Daughter
When this game was announced I had just completed The Testament of Sherlock Holmes and so I was really excited for it!
The game is a set of five cases which aren't connected to each other or to the main story. The overall story is connected to Holmes' daughter Kate; the little girl he adopted at the end of Testament. Kate gets a close relationship with Holmes' new neighbour Alice and Watson keeps nagging Holmes' about telling Kate the truth of her origin.
Of crouse Holmes doesn't, because he's afraid of losing her if she finds out the truth, so in the end she finds out about it in the most horrible way. Depending on your actions in the end you can either save her or lose her. In a very Dishonored fashion.
I really enjoyed the game mechanics of collecting evidence, connecting clues and making deductions to solve the cases. That was really enjoyable.
They got a new voice actor for Holmes in this game which suited me fine, because the VA in earlier games has had a really fine acquired pronunciation that just nagged at me when I listened to it for long. Of course it didn't hurt that Holmes in this game looks like Jon Hamm, or that Watson looks like Jude Law.
My favourite case was the one involving the American actor Orson Wilde and how much Holmes rolled his eyes at him and groaned at his actions. That was hilarious! And I also enjoyed the ending with Holmes all fired up with care and worry and fighting his new nemesis. It was so epic :3
The game is a set of five cases which aren't connected to each other or to the main story. The overall story is connected to Holmes' daughter Kate; the little girl he adopted at the end of Testament. Kate gets a close relationship with Holmes' new neighbour Alice and Watson keeps nagging Holmes' about telling Kate the truth of her origin.
Of crouse Holmes doesn't, because he's afraid of losing her if she finds out the truth, so in the end she finds out about it in the most horrible way. Depending on your actions in the end you can either save her or lose her. In a very Dishonored fashion.
I really enjoyed the game mechanics of collecting evidence, connecting clues and making deductions to solve the cases. That was really enjoyable.
They got a new voice actor for Holmes in this game which suited me fine, because the VA in earlier games has had a really fine acquired pronunciation that just nagged at me when I listened to it for long. Of course it didn't hurt that Holmes in this game looks like Jon Hamm, or that Watson looks like Jude Law.
My favourite case was the one involving the American actor Orson Wilde and how much Holmes rolled his eyes at him and groaned at his actions. That was hilarious! And I also enjoyed the ending with Holmes all fired up with care and worry and fighting his new nemesis. It was so epic :3
Wednesday, 24 April 2019
Do I Have That Book challenge
Hannah did this on Youtube and I decided to do it myself, but as a blog post :)
Here we go~~
1. Do you have a book with deckled edges?
I do! The Ocean at the End of the Lane by Neil Gaiman is the first one that comes to mind.
2. Do you have a book with three or more people on the cover?
I don't actually have a lot of books with people on the cover and I really don't want to say the Swedish version of Harry Potter and the Goblet of Fire... But looks like I can say either first or last book in The Belgariad. Swedish version.
3. Do you have a book based on another fictional story?
Any of my game novels I presume? But I'll keep on the literary route and say Anno Dracula by Kim Newman, which is based on Dracula and a myriad of other vampire stories.
4. Do you have a book with a title 10 letters long?
Norra Latin by Sara Bergmark Elfgren.
5. Do you have a book with a title that starts and ends with the same letter?
Six of Crows by Leigh Bardugo.
6. Do you have a Mass Market Paperback?
Yes. Too many to count. They're easy to carry and I mostly read while going somewhere on the bus/train/plane. But I can give you Midvintermörker by Lars Wilderäng as an example.
7. Do you have a book written by an author using a pen name?
The entire Cormoran Strike series by Robert Galbraith a.k.a J.K. Rowling.
8. Do you have a book with a character's name in the title?
If I don't go with Harry Potter... Artemis Fowl by Eoin Colfer.
9. Do you have a book with two maps in it?
Svavelvinter by Erik Granström.
10. Do you have a book that was turned into a TV show?
The Handmaid's Tale by Margaret Atwood.
11. Do you have a book written by someone who was originally famous for something else?
Brain Droppings by George Carlin.
12. Do you have a book with a clock on the cover?
This one was really hard! The Strange Affair of Spring-Heeled Jack by Mark Hodder has an open pocket watch behind the title. That counts, right?
13. Do you have a poetry book?
I'm not big on poetry, but The Melancholy Death of Oyster Boy and Other Stories by Tim Burton should do.
14. Do you have a book with an award stamp on it?
I don't. I think. I prefer to buy books with clear covers. I have Pulitzers, Nebulas and even Nobel laureates on my shelves but not one of them has an award stamp!
15. Do you have a book written by an author with the same initials as you?
Nope. 90% of my family have the same initials as me but I apparantly don't have an author with my same initials!
16. Do you have a book of short stories?
Several. Trigger Warning by Neil Gaiman is one.
17. Do you have a book that is between 500-510 pages long?
Necroscope by Brian Lumley is 505 pages.
18. Do you have a book that was turned into a movie?
So many. Let's avoid the obvious Harry Potter and go with I Am Legend by Richard Matheson.
19. Do you have a graphic novel?
Take your pick of Sandman volumes.
20. Do you have a book written by two or more authors?
Good Omens by Neil Gaiman & Terry Pratchett or The Long Earth by Terry Pratchett & Stephen Baxter
Only two I couldn't do! And that was entirely due to my own preference and that my name seems to be a weird combo. What's in your bookshelf?
Here we go~~
1. Do you have a book with deckled edges?
I do! The Ocean at the End of the Lane by Neil Gaiman is the first one that comes to mind.
I don't actually have a lot of books with people on the cover and I really don't want to say the Swedish version of Harry Potter and the Goblet of Fire... But looks like I can say either first or last book in The Belgariad. Swedish version.
3. Do you have a book based on another fictional story?
Any of my game novels I presume? But I'll keep on the literary route and say Anno Dracula by Kim Newman, which is based on Dracula and a myriad of other vampire stories.
4. Do you have a book with a title 10 letters long?
Norra Latin by Sara Bergmark Elfgren.
5. Do you have a book with a title that starts and ends with the same letter?
Six of Crows by Leigh Bardugo.
Yes. Too many to count. They're easy to carry and I mostly read while going somewhere on the bus/train/plane. But I can give you Midvintermörker by Lars Wilderäng as an example.
7. Do you have a book written by an author using a pen name?
The entire Cormoran Strike series by Robert Galbraith a.k.a J.K. Rowling.
8. Do you have a book with a character's name in the title?
If I don't go with Harry Potter... Artemis Fowl by Eoin Colfer.
9. Do you have a book with two maps in it?
Svavelvinter by Erik Granström.
10. Do you have a book that was turned into a TV show?
The Handmaid's Tale by Margaret Atwood.
11. Do you have a book written by someone who was originally famous for something else?
Brain Droppings by George Carlin.
12. Do you have a book with a clock on the cover?
This one was really hard! The Strange Affair of Spring-Heeled Jack by Mark Hodder has an open pocket watch behind the title. That counts, right?
13. Do you have a poetry book?
I'm not big on poetry, but The Melancholy Death of Oyster Boy and Other Stories by Tim Burton should do.
14. Do you have a book with an award stamp on it?
I don't. I think. I prefer to buy books with clear covers. I have Pulitzers, Nebulas and even Nobel laureates on my shelves but not one of them has an award stamp!
15. Do you have a book written by an author with the same initials as you?
Nope. 90% of my family have the same initials as me but I apparantly don't have an author with my same initials!
16. Do you have a book of short stories?
Several. Trigger Warning by Neil Gaiman is one.
17. Do you have a book that is between 500-510 pages long?
Necroscope by Brian Lumley is 505 pages.
18. Do you have a book that was turned into a movie?
So many. Let's avoid the obvious Harry Potter and go with I Am Legend by Richard Matheson.
19. Do you have a graphic novel?
Take your pick of Sandman volumes.
20. Do you have a book written by two or more authors?
Good Omens by Neil Gaiman & Terry Pratchett or The Long Earth by Terry Pratchett & Stephen Baxter
Only two I couldn't do! And that was entirely due to my own preference and that my name seems to be a weird combo. What's in your bookshelf?
Thursday, 4 April 2019
Elder Scrolls Online: Happy 5 Year Anniversary! Here's a history lesson!
I can't believe ESO has been around for five years already! And I thought it would be fun to do a looking-back post. I've been around since the beginning and although I may not have been well-versed enough in MMOs to actually notice all the changes while they happened I've definitely noticed them afterwards!
I was in the original beta back in January 2014. I pre-ordered the game and was thus given Early Access in March 2014. That was when the first change happened! In the beta only three player-classes had been available: Sorcerer, Nightblade and Dragonknight. With Early Access Templar was added. For years I've been telling people that Templar wasn't around for beta and was added with original release, which, to me, it was because Early Access was imho original release and not beta. But other people see it as a prolonged beta rather than original release. So we agree to disagree.
Originally the game was very divided. The Alliance you chose when you created your character would dictate who you could play with and which other players would be seen in the PvE zones. Also the world was locked. Originally you only had access to your Alliance's zones and it wasn't until after you beat the main quest line that you would gain access first to one other Alliance's zones and when you finished with those, the third Alliance's zones. This created a long string of quests having to be completed before you could actually get anywhere. It didn't help that Molag Bal, the final obstacle of the main quest, was really effing hard to defeat in these early days and I was stuck on him for about a month before a friendly soul crafted me a set of equipment that helped me defeat him and unlocked the rest of the game for me.
Originally the zones in the game were divided by level and the zones' levels didn't scale. Which was amazing to me because back in 2014 I adamantly played ESO as a single-player game. Since the zones didn't scale, neither did the dungeons. So as max level (which was veteran 14 at the time) I went around all the dungeons, soloing them and clearing them one by one. The only dungeon I couldn't solo was Blackheart Haven due to the final boss's pesky ability to turn you into a skeleton and strip you of your abilities and so I had to ask for help for that one, but only two people were more than sufficient for Blackheart Haven.
Craglorn was the first zone to be added to the game, in a free update, which also extended the max level from veteran rank 14 to veteran rank 16. I will confess that I never got to veteran rank 16. Veteran rank took so so so very very very long to level up that I just couldn't bother with the last rank. Vampirism and lycanthropy were also added around this time. Vampirism was originally much much more detrimental that it is now. The weakness to fire was a lot harsher.
In March 2015 Tamriel Unlimited came around which made the subscription optional rather than mandatory and it created the Crown Store, an in-game cash shop using real money. The Crown Store is almost exclusively cosmetic. The things that aren't are the DLCs. But in making the subscription optional they also created the premium account ESO Plus for the people who kept subscribing or chose to subscribe. ESO Plus members get a craft bag (where all looted crafting mats go, I have no idea how I survived without one before), an experience buff, and access to all the DLCs for free.
Around this time (maybe even before Unlimited) is also when they added a second version of certain dungeons, i.e. Banished Cells 2, Elden Hollow 2, City of Ash 2... These dungeons had a story that was a continuation of the story in their respective dungeon 1. These dungeon 2 were made for max level player who wanted harder content. These dungeons were tough, really tough, in the old days. Even now when everything has scaled you can still notice that these dungeons were made tougher than their partner dungeons. They still require a bit more tactics and have a bit more mechanics in them.
After console launch in summer 2015 is when they started adding DLCs. In 2015 we had Imperial City and Orsinium. Both of which haven't recieved as much attention from me as maybe they should've. In 2016 we got Thieves Guild, Dark Brotherhood and Shadows of the Hist before Update 12 came around.
Update 12 was when everything changed and ESO became what it is today. Update 12 is also called One Tamriel and this is when they ripped ESO wide open. They completely scrapped all the limits that Alliances put on players. Now the Alliances don't matter one bit (except for large-scale PvP) and the whole world is open to players from the get-go. The whole world is scaled and they scrapped veteran ranks for something called Champion Points or CP. No more blundering into high levelled areas, no more blocked content due to level or quests. Dungeons are scaled, trials are scaled, the whole world is scaled. Which we've proved time and again trials can be completed on low levels. Dungeons and large-scale PvP is still locked until you get to level 10, but the first 10 levels are quick. Molag Bal has been nerfed and from being some of the toughest content for a non-veteran character the main quest line is now considered some of the easiest content in the game all-around. Vampirism has been reworked and fire doesn't hurt as much as it used to anymore. Even Craglorn was revamped from being a purely group-based end-game zone.
Late 2016 and Update 12 was also when they added duelling and the Festivals. New Years, April Fools, Summer and Halloween are the four Festival seasons. Before duelling large-scale three-front all-out-war PvP was the only PvP action in ESO. In early 2017 housing was added (how did we live without housing before this?)
Then there was Morrowind in 2017 and the whole game was turned upside down again. Not as much as Update 12 maybe, but there was so much new stuff. A new class was added for the first time since Early Access 2014; the Warden. More PvP alternatives were added in the form of different Battlegrounds and all of Tamriel cheered. And come on! It was Morrowind! Every ES fan's fondest dream: to rediscover Vvardenfell in modern graphics!
ESO then slowed down a bit with DLCs like Horns of the Reach, Clockwork City and Dragon Bones, before Summerset arrived in 2018 and turned the meta upside down - for healers for the first time since Imperial City was released 3 years previosuly. Summerset also added Jewelry Crafting which had been fervently requested since the game launched.
Since Summerset released we have received two dungeon DLCs, Wolf Hunter and Wrathstone, and one story DLC, Murkmire. Wrathstone is the first installment in the 2019 year-long season called Season of the Dragon, which will feature a multi-DLC story across two dungeon DLCs, one Chapter and one story DLC. It's the first time they've done something like this!
This year also gave us Update 21, which featured a huge amount of changes! Most notably changes in the Race passive skills, which otherwise have remained completely unchanged since launch. They have finally given the Guild Traders (market) a search window, so now there's finally no need for an addon to be able to search for a specific item! (That's long overdue tbh). Also really impressive is the Zone Guide system, which helps players track zone completion. In the early days when the game was zone-locked in a specific order and you couldn't progress to the next zone without having done a specific quest this wouldn't have been necessary. But now when the whole world is 100% open and instantly accessible it could be really helpful to help players find their way to content they may have missed before.
All we need now is a grouping tool that won't stop working after every other patch...
I was in the original beta back in January 2014. I pre-ordered the game and was thus given Early Access in March 2014. That was when the first change happened! In the beta only three player-classes had been available: Sorcerer, Nightblade and Dragonknight. With Early Access Templar was added. For years I've been telling people that Templar wasn't around for beta and was added with original release, which, to me, it was because Early Access was imho original release and not beta. But other people see it as a prolonged beta rather than original release. So we agree to disagree.
Screenshots from 2014. Top left from Early Access.
Originally the game was very divided. The Alliance you chose when you created your character would dictate who you could play with and which other players would be seen in the PvE zones. Also the world was locked. Originally you only had access to your Alliance's zones and it wasn't until after you beat the main quest line that you would gain access first to one other Alliance's zones and when you finished with those, the third Alliance's zones. This created a long string of quests having to be completed before you could actually get anywhere. It didn't help that Molag Bal, the final obstacle of the main quest, was really effing hard to defeat in these early days and I was stuck on him for about a month before a friendly soul crafted me a set of equipment that helped me defeat him and unlocked the rest of the game for me.
Originally the zones in the game were divided by level and the zones' levels didn't scale. Which was amazing to me because back in 2014 I adamantly played ESO as a single-player game. Since the zones didn't scale, neither did the dungeons. So as max level (which was veteran 14 at the time) I went around all the dungeons, soloing them and clearing them one by one. The only dungeon I couldn't solo was Blackheart Haven due to the final boss's pesky ability to turn you into a skeleton and strip you of your abilities and so I had to ask for help for that one, but only two people were more than sufficient for Blackheart Haven.
Craglorn was the first zone to be added to the game, in a free update, which also extended the max level from veteran rank 14 to veteran rank 16. I will confess that I never got to veteran rank 16. Veteran rank took so so so very very very long to level up that I just couldn't bother with the last rank. Vampirism and lycanthropy were also added around this time. Vampirism was originally much much more detrimental that it is now. The weakness to fire was a lot harsher.
In March 2015 Tamriel Unlimited came around which made the subscription optional rather than mandatory and it created the Crown Store, an in-game cash shop using real money. The Crown Store is almost exclusively cosmetic. The things that aren't are the DLCs. But in making the subscription optional they also created the premium account ESO Plus for the people who kept subscribing or chose to subscribe. ESO Plus members get a craft bag (where all looted crafting mats go, I have no idea how I survived without one before), an experience buff, and access to all the DLCs for free.
Screenshots from 2015. Top right is the common werewolf bug, when the transformation wouldn't complete and your character would be stuck as a screaming banshee with too long arms.
Around this time (maybe even before Unlimited) is also when they added a second version of certain dungeons, i.e. Banished Cells 2, Elden Hollow 2, City of Ash 2... These dungeons had a story that was a continuation of the story in their respective dungeon 1. These dungeon 2 were made for max level player who wanted harder content. These dungeons were tough, really tough, in the old days. Even now when everything has scaled you can still notice that these dungeons were made tougher than their partner dungeons. They still require a bit more tactics and have a bit more mechanics in them.
After console launch in summer 2015 is when they started adding DLCs. In 2015 we had Imperial City and Orsinium. Both of which haven't recieved as much attention from me as maybe they should've. In 2016 we got Thieves Guild, Dark Brotherhood and Shadows of the Hist before Update 12 came around.
Update 12 was when everything changed and ESO became what it is today. Update 12 is also called One Tamriel and this is when they ripped ESO wide open. They completely scrapped all the limits that Alliances put on players. Now the Alliances don't matter one bit (except for large-scale PvP) and the whole world is open to players from the get-go. The whole world is scaled and they scrapped veteran ranks for something called Champion Points or CP. No more blundering into high levelled areas, no more blocked content due to level or quests. Dungeons are scaled, trials are scaled, the whole world is scaled. Which we've proved time and again trials can be completed on low levels. Dungeons and large-scale PvP is still locked until you get to level 10, but the first 10 levels are quick. Molag Bal has been nerfed and from being some of the toughest content for a non-veteran character the main quest line is now considered some of the easiest content in the game all-around. Vampirism has been reworked and fire doesn't hurt as much as it used to anymore. Even Craglorn was revamped from being a purely group-based end-game zone.
Screenshots from 2016. Top left is from Orsinium DLC. Top right and bottom left from the Dark Brotherhood. Bottom right is from the very first New Years Festival at the end of the year.
Late 2016 and Update 12 was also when they added duelling and the Festivals. New Years, April Fools, Summer and Halloween are the four Festival seasons. Before duelling large-scale three-front all-out-war PvP was the only PvP action in ESO. In early 2017 housing was added (how did we live without housing before this?)
Then there was Morrowind in 2017 and the whole game was turned upside down again. Not as much as Update 12 maybe, but there was so much new stuff. A new class was added for the first time since Early Access 2014; the Warden. More PvP alternatives were added in the form of different Battlegrounds and all of Tamriel cheered. And come on! It was Morrowind! Every ES fan's fondest dream: to rediscover Vvardenfell in modern graphics!
Screenshots from 2017. Top left is from Shadows of the Hist DLC. Top right is the first house I bought. Bottom left is Vivec City!!! Bottom right is from Clockwork City DLC.
ESO then slowed down a bit with DLCs like Horns of the Reach, Clockwork City and Dragon Bones, before Summerset arrived in 2018 and turned the meta upside down - for healers for the first time since Imperial City was released 3 years previosuly. Summerset also added Jewelry Crafting which had been fervently requested since the game launched.
Screenshots from 2018. Top two are from the Summerset Chapter. Bottom two are from the Murkmire DLC.
This year also gave us Update 21, which featured a huge amount of changes! Most notably changes in the Race passive skills, which otherwise have remained completely unchanged since launch. They have finally given the Guild Traders (market) a search window, so now there's finally no need for an addon to be able to search for a specific item! (That's long overdue tbh). Also really impressive is the Zone Guide system, which helps players track zone completion. In the early days when the game was zone-locked in a specific order and you couldn't progress to the next zone without having done a specific quest this wouldn't have been necessary. But now when the whole world is 100% open and instantly accessible it could be really helpful to help players find their way to content they may have missed before.
All we need now is a grouping tool that won't stop working after every other patch...
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